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The Role of Innovation STEM Labs in Education

The Role of Innovation STEM Labs in Education

The Role of Innovation STEM Labs in Educationg

STEM is a well-known abbreviation that stands for science, technology, engineering and mathematics. These are some of the most prominent criteria in education to which many students are subjected to from the start of their studies up to the last point, to which they would then be required to apply them in real life. STEM can be defined as an interdisciplinary approach where the basic academic concepts learned at school are combined with real-world lessons or experiences. It requires students to apply the four terminologies, science, technology, engineering, and mathematics, in conditions or circumstances that connect the classroom and the world that surrounds them.

This curriculum. STEM is based on the idea of educating students in the four disciplines mentioned above as a whole rather than separate and teach them as discrete subjects in class. Its main aim is to improve how students comprehend and apply science not only in class and science fairs but also outside of schools and in real-life situations. STEM is focussed on project-based learning in classrooms and includes technology to emphasize the application of science.

A STEM lab is, therefore, a unique replacement or solution to the traditional method of teaching science in the classroom like literature, whereby tutors use chalk and board or digital content worksheets. They are a supplemental educational resource created by VEX Robotics that aim to support educators with STEM lesson plans that are in line with the best scholarly standards. Each lab contains hands-on lessons that encourage the practical application and learning of all the four combined disciplines within STEM by supporting teamwork and collaboration among students. This helps students learn better as they directly involve themselves in the various practical and in-learning processes enabling them to retain more than what they usually do in classrooms.

Steps involved

1. Inspire the students

The students are taught the properties of each material they deal with in the lab which helps them relate to those within their environment. With the guidance of the instructor, the student construct models using the available materials assisting in the development of the hand-mind skill whereby the student can put into practice what they have learned and easily replicate it using other materials.

2. Engage the students

The students build various models to give them a practical understanding of the concept being taught and develop their analytical thinking capacities. They also develop imaginative and creative prowess by exploring the ‘what if’ scenarios of every project.

3. Prepare for the real-world

The students develop the necessary skills needed for practical application by understanding how the concept is used in real life and revises these concepts using the ‘Activity Plan Manual.’

Stem labs have been incorporated in many K-12 schools within the different Arabic States such as the United Arab Emirates, Qatar, Kuwait, Oman, and Saudi Arabia. These labs are set up in line with the countries’ vision of providing top-class education for the success of all the students, within an organization, in science.

The benefits of STEM education in K-12 educational systems

They foster Ingenuity and creativity among students

Through the hands-on application of various projects by students, ingenuity, and creativity pairs with STEM and results in new and inspiring ideas as well as innovations among them. Without these two skills, the recent unique developments in digital learning would not have been possible as the people responsible also had an excellent K-12 STEM education experience. Students also gain the ability to come up with new ideas that would help them apply whatever they may have learned, from the many various projects, in real-life.

It encourages experimentation

Development is all about risk-taking as the famous and well-renowned inventors or scientists wouldn’t have come up with such technological advancements used today if they did not experiment. Learning or education takes a similar route when it comes to tutoring students and exposing them to the knowledge and skills; they need to make it in life. This theory is also applied in STEM Labs, where students get to test and experiment with various projects. This allows them to take the necessary risks during learning activities and therefore, find out the right methods of doing things in real-life scenarios.

It builds resilience among students

When students are involved in STEM learning activities, they learn in a safe environment that allows them to fail without fear of being judged by their peers or presented in front of their tutors. This enables students to experiment on various projects and when they fail, they are allowed to try again and again, unlike in classrooms during exams. With this, students are capable of building confidence and resilience enabling them never to give up even when things get tough. They learn that failure without giving up ultimately leads to success.

It promotes teamwork and collaboration

STEM education is applied to students with different levels of abilities and understanding. During projects, these different students work together with the system encouraging the maximum contribution of every person and focusing on individual learning needs whereby certain students can gain assistance on weak areas so that they can be at par with everyone else. This motivates the students to learn more and gain the skills they would require for use in real-life. Co-operation, teamwork, and collaboration are promoted as students work together on experiments and help each other succeed in the world of science and technology.

Facilitates the use of tech

In STEM Labs, students learn all about the power of technology in the modern world and are exposed to many advanced and intriguing inventions that would blow their minds. Apart from raising interest in the children, it also allows them t embrace technology whenever they encounter new devices enabling them to fit in into the ever-growing tech-world.

Promotes the application of knowledge and skills

By using STEM education, students are taught various skills that they can apply in the real world and thus are motivated to learn more. The ability to apply their knowledge allows them to impact their communities and their loved ones positively.

 

Conclusion

The application of innovation STEM Labs in K-12 educational systems within schools has significantly helped improve the success and development of students. It has allowed many students to be aware of their surroundings and gain the necessary skills to not only help them in their classroom tests but also apply them in real-life situations.

School Radio

School Radio is a creative, engaging, and exciting medium that would allow your students to:

  • Express their views, engage in lively debates and explore their creativity
  • Develop their speaking and listening skills, build confidence and raise literacy standards
  • Your students will also gain real world skills using the same tools as professional radio broadcasters!

Benefits of School Radio

  • Inclusion – A School Radio station run by the students and for the students will help build an inclusive atmosphere in the school. Radio is all about communication and running a radio show takes commitment and teamwork in order for it to be a success. Our systems are easy enough to use that all students, regardless of age or ability can get involved.
  • Building Confidence – Most people find talking to a ‘mic’ in a closed room far less intimidating than appearing on camera or on stage. This allows students to express their views and build their confidence whether it is discussing important issues or sharing ideas, radio gives your students a confident voice within your school.
  • Develop Speaking & Listening Skills – Radio is about speaking and listening. Whether you are presenting or just listening to a show, these vital skills are not only fundamental in radio but are essential for ‘real world’ skills
  • Improving Literacy – Seems strange to be talking about writing skills in radio but the first time a student looks at the ‘mic’ and then asks what they should say, they realise they need to write scripts and prepare between links. Extend this preparation for talk shows, radio drama or telephone interviews and it is clear that writing plays a big role in radio and extends to meeting the National Curriculum in many ways.
  • National Curriculum – School Radio helps schools and academies to supplement learning and meet the National Curriculum in ways that you may not even realise. It’s also a great way to keep staff, student and parents/guardians alike updated with school life.
  • Giving Students A Voice and Empowerment– School Radio offers a platform for your students to discuss the issues that matter to them in a non-confrontational format. Whether it is discussing important issues or sharing the music they love, radio gives your students a voice within your school.
  • Teamwork – Planning and presenting radio shows requires a great deal of teamwork. Many schools run their School Radio station like a ‘real’ station assigning roles and responsibilities for presenters, engineers, and station management.

LEGO® Education

We are LEGO® Education. For more than 37 years we have been working with teachers and educational specialists like you to deliver playful learning experiences that bring subjects to life in the classroom and make learning fun and impactful. We have a wide range of physical and digital educational resources that encourage students to think creatively, reason systematically and release their potential to shape their own future.
Our solutions for teaching and hands-on learning inspire interest in Science, Technology, Engineering, and Math (STEM), targeted at preschool, elementary and middle school. These are based on the LEGO® system for playful learning combined with curriculum-relevant material and digital resources. With educational sets, lesson plans and curriculum material, assessment tools and teacher training and support, we can help you meet your curriculum objectives and provide you with the tools you need to make learning inspiring, engaging and effective.
We believe that expanding knowledge and building academic and 21st-century skills will create active, collaborative, lifelong learners. Together with educators, we aim to enable every student to succeed in education and be prepared for future life challenges.

Early Learning from LEGO®Education

LEGO®education introduces the early learning of early math, science, and language. It encourages a passion for invention and researches to support the students develop interpersonal skills that will keep them up for a successful learning entire life. The solutions from LEGO®Education for young children help them learn the critical early Science, Math, and Language skills. The social and emotional skills that they need to succeed in their school and life can be acquired through these creative intuitive solutions.

LEGO® Education Early learning Solutions

The LEGO® Educations Solutions help them to:

  1. Build Confidence – Children are born curious and eager to learn. Our Early Learning solutions stimulate children’s natural curiosity while encouraging young children to learn through play.

2. Build Early Skills – Focus on building your students’ skills with solutions designed to stimulate their curiosity.

3. Boost their passion- Add to the fun with special booster sets which give endless opportunities to explore, play, and learn.

4. Fun and Engaging Lessons – Our solutions integrated with Lego Education easily integrate into classroom lessons to make learning fun and engaging.

LEGO®Education STEAM Park

Builds on every child’s natural curiosity and desire to create, explore, and investigate the world of early science, technology, engineering, art, and math (STEAM) through creative play. Children grow their understanding of gears, motion, measurement, and solving problems together in a fun and engaging way.g.

LEGO®Education Coding Express

Inspire early learners to explore early coding concepts such as sequencing, looping and conditional coding, while developing problem solving skills, critical thinking, collaboration and social and emotional skills.

LEGO®Education Solutions for Primary School

LEGO® offers engaging and hands-on experiences students need to explore and learn the core STEAM concepts and relate them to the real world. With students, ideas evolve as they solve problems and find out how science, technology, engineering, arts, and math impact their daily lives.

LEGO®EducationWeDo 2.0

Brings to life 280 building elements that motivate students to collaborate, build, problem-solve, and explore, all while deepening their STEAM learning and developing 21st-century skills. The combination of physical LEGO® bricks, standards-aligned activities, and intuitive block-based coding environment means that interactive, creative learning is easier than ever to achieve – students can see their builds in action and test and refine their problem-solving skills!

LEGO®Education Solutions for Secondary School

The solutions for secondary school grow with students as they engage at every level, providing hands-on experiences that stimulate communication, creativity, collaboration, and critical thinking skills. When students learn with LEGO®bricks, coding tools, and supporting lesson plans for teachers, they ignite their natural curiosity and sharpen their scientific inquiry, engineering design, and data analysis skills — so they can succeed in their STEM classes today and realize their full potential as digital citizens and leaders tomorrow.

The LEGO®Education SPIKE Prime

The LEGO®Education SPIKE Prime Set is the go-to STEAM learning tool for grade 6-8 students. Combining colorfulLEGO®building elements, easy-to-use hardware, and an intuitive drag-and-drop coding language based on Scratch, SPIKE Prime continuously engages students through playful learning activities to think critically and solve complex problems, regardless of their learning level. From easy-entry projects to limitless creative design possibilities, SPIKE Prime helps students learn the essential STEAM and 21st century skills needed to become the innovative minds of tomorrow… while having fun!

LEGO® MINDSTORMS® Education EV3

LEGO® MINDSTORMS® Education EV3 is a hands-on, cross-curricular solution that engages and challenges students to practice STEM and robotics skills in a “near real world” environment, preparing them for college and career in the technology infused world.

LEGO® Education Simple & Powered Machines

It uses LEGO® bricks and creative activities to make interactive, exploration-based learning easier than ever to achieve.Powered mechanical and hands-on solutions that link textbook instruction to real-world experiences are the focus of this curriculum activity pack and set for grades 6–8. Students cover a broad range of concepts, such as force, motion, and energy, using 396 LEGO Technic bricks and a motor to model physical behaviours.

The Benefits of Incorporating Artificial Intelligence in K-12 Education

The Benefits of Incorporating Artificial Intelligence in K-12 Education

The Benefits of Incorporating Artificial Intelligence in K-12 Education

K-12 education can be referred to as an education system that consists of both primary and secondary schools that children receive from kindergarten up to the 12th grade. The children taught through such a system are enrolled starting at ages 4-6 and continuing all through ages 17-19. The K-12 educational system is applied in schools within North America in countries such as the United States and Canada, Australia, the Philippines and Turkey. It has also been incorporated into Arabic regions like the United Arab Emirates, Qatar, Kuwait, Oman and even Saudi Arabia. Such a curriculum varies among different states and nations and is an expanding system that has been widely accepted as an effective method of providing fundamental knowledge to students.

On the other hand, Artificial intelligence, also known as machine intelligence, is the intelligence demonstrated by machines thatare different or in contrast to the ones shown by humans. AI is the ability of a computer-controlled robot to do various tasks typically associated with human beings. Over the years, there have been debates on the matter of AI as some people tend to view it as a cost-means of being more productive at work, while others see it as a revolution aimed at eliminating the need for human professionals in the world. However, AI has significantly transformed the face of education by opening new doors that lead to higher productivity, more successful students, and lower cost for the highly populated public-school system.

The following are some of the significant benefits of applying AI into K-12 education:

1. The education software can be adapted to various student needs

In a public school for example, where the population of students tends to be higher than the recommended available resources, it would be difficult for the tutors to cater to the individual needs of the students. Using AI increases the application of higher levels of individualized learning through adaptive learning programs, software and games. The system responds to the individual needs of a student by putting more effort into specific topics, redoing the areas where students haven’t quite clearly understood, and guiding students to accomplish a lot and at their pace.

This type of custom-tailored education could be a much-needed solution for assisting students at different educational levels to work together. The teachers wouldn’t be left behind in this mission, as they would facilitate learning through AI and offer emotional and physical help to the students when needed.

2. It would quickly identify areas for improvement within the various courses

Unlike automated machines, tutors may, at times, be unable to spot the multiple gaps in their lessons and educational material that may put students in a confused state on specific concepts. AI helps simplify the process of identifying weak spots in students and shining a light on them for the compensation of every student. For example, when a large number of students are found to give an incorrect answer in their assignment, the system would alert the teacher and would also inform them of the specific concept from which the common wrong answer originates. It also sends the students customized messages offering guidelines towards getting the correct answer and therefore helps ensure that all students are working on building similar conceptual foundations.

3. It automizes various necessary educational activities such as testing and grading

Setting tests or exams and grading them for a large number of students in a school can be extremely tedious when handled by various individuals or tutors. It even increases the chances of human error due to different emotional or psychological responses such as exhaustion. Also, the time used for grading is usually a substantial amount which could have instead be used to interact with the students and work towards their development. AI has shown significant prowess in grading tests and can seemingly be compared to the ability of human beings. Tutors can now automate grading for multiple-choice tests as well as “fill-in-the-blanks” questions in various tests, thereby allowing the teachers to focus more on the many in-class activities with the students.

4. Facilitate meaningful and immediate feedback

Using AI not only assists tutors and students craft lessons that are customized to their individual needs but also provides essential feedback to both parties about the success of a lesson or subject and areas of improvement. Schools can use AI systems to monitor individual student progress and alert tutors on the various areas of weakness. The systems also relay advice to both parties, the students and tutors, on how to approach multiple concepts in weak sectors of the lesson or subject. This advice isn’t compulsory but can act as an excellent alternative option, which could be helpful when applied together with other methods of learning.

5. Students get extra support from AI tutors

Human tutors can offer a variety of things that machines are incapable of providing and which are fundamental to the students’ growth and development. Such include emotional and physical support in lessons such as P.E. However; AI systems provide tutoring programs that help students through various subjects such as writing, chemistry, basic mathematics and many other subjects. These programs give the students fundamental concepts about specifictopics and therefore offer additional support to that of the actual human-based tutors.

6. Simplifies the learning process of trial-and-error

Trial-and-error is a vital part of learning in any institution. However, many students find the idea of not knowing the correct answer or failing quite intimidating and hence despise the idea of being placed in front of their peers or tutors. AI is designed to lessen the burden and fears associated with trial-and-error by offering the students a way to experiment and learn different concepts in their studies in an environment free of judgment. It should also be noted that AI systems also learn from the trial-and-error method and are therefore considered the perfect tutoring support for students experiencing the same type of difficulties.

Final thoughts

AI-based systems have radically changed the learning process in K-12 institutions. With the development of newer and more advanced integrated technology, the future holds a different and better experience for students in such educational systems that will significantly help in their growth and development.

Project Description:

Techno AI (Artificial Intelligence) project is designed to understand the basic fundamental of Artificial Intelligent Technology. Students can learn the steps involved in AI based project. This project explores the concept of machine learning andthrough that students will develop an AI based Facial recognition, Image classification and object tagging. Students will use the scratch software for developing the applications.

Integrated Skills: Machine Learning, Coding, Image processing
Learning Objectives:
  • Know about Artificial Intelligence
  • Learn the concept of machine learning
  • Understand Image analysis
  • Apply scratch coding for facial recognition
  • Implementing image tagging application using scratch and IBM support.
Learning Outcomes

 

  • To know the fundamental of Artificial Intelligence.
  • To understand the need of machine learning in AI.
  • To create facial recognition project using scratch.
  • To develop a project to classify and tag the objects
  • To apply the AI technology in Real life.
Project Description:

Techno AI Sr (Artificial Intelligence for Senior) project is designed to understand the concept of Artificial Intelligence. Students can learn about the basics of neural networks, machine learning and deep learning. The project uses Python and Google collaborate tool for developing facial recognition and other AI based application. The project explore the application of AI in the medical field. The Project also helps the students to learn Natural Language Processing and develop a chatbot application.

Integrated Skills: Machine Learning, Deep leaning, NLP, Python Coding, Image processing
Learning Objectives:
  • Know about Artificial Intelligence
  • Learn the concept of machine learning and deep learning
  • Implement python coding for machine learning.
  • Develop project on Google collaborate for image recognition, classification and Tagging
  • Learn to create a Chatbot using NLP
Learning Outcomes

 

  • To know the basics of Artificial Intelligence.
  • To understand the need of machine learning and deep learning in AI.
  • To create facial recognition project using python.
  • To apply deep learning concept in Image recognition, classification and tagging.
  • To apply the AI technology in medical field
  • To implement a Chatbot using NLP

AR/VR in the education industry

AR/VR in the education industry

AR/VR in the education industry – How it’s changing the learning process

According to modern teaching experts, concepts can’t be provided or facilitated merely with textbooks, as practical lab experiments play a key role in better understanding of the perception, along with the field trips and three dimensional (3D) models etc. For this, AR/VR technologies have introduced in the classrooms with experienced and cooperating methods to provide better understanding and learning to the students.

For learning, students have to enter into the new and immersive world. Just like if the teacher is explaining and giving the concept of solar system, VR will take this learning and teaching to the next level. Students would be boarding the space ship and visiting the planets of the solar systems along with the information of that planet. There would be a fun element involved in this learning and students will grab more attention from this experience. Furthermore, hearing and seeing the thing that has been explained in the class before would help the students to retain the learning.

This type of immersive experience has helped the student to engage more with the lecture and hence resulting in more learning. A study on the VR and memory in Maryland has shown that the student’s recall has been improved by 8.8% with the immersive experience as compared to the simple desktop screens experience. Along with this, 40% of the participant students got an increase in recall with the usage of VR.
So, we have explained below how this AR and VR are changing the classroom atmosphere and how it is benefiting the students and their learning.

What is AR and VR

Basically, Virtual reality (VR) and Augmented reality (AR) are the top trends in technology that are shaping the learning experience. We have been studying about the VR and AR but to define them in simple words, they have the following meaning.

  • AR is the addition of the user’s environment with digital information in real-time.
  • And virtual reality as the name shows its something which looks like real but actually not. The sounds and the sight is been replaced by the computer-generated ones. The surrounding environment seems quite real and natural and this environment is also navigable.

Technology is continually playing a vital role in the education sector as more tools are being curated for the students for more and better opportunities and customized lessons based on the student requirement. AR technology can render hard objects that are even difficult to imagine. This AR can turn those objects into a 3D model which is making it easy for the students to grasp the content easily. This is exceptional for the students who are visual learners as they can easily convert the theoretical concept into practical material.

Like, it is very beneficial for the biology students in their concepts just like anatomy. This difficulty can be solved by virtual anatomy lessons. And the VR will help them to understand the complete interior phases of different body parts like bones, organs, etc. This can make the concept more engaging and interesting for the student

Increase in Range and Accuracy

The AR/VR is increasing the range for students and their connectivity with the teachers as they can connect with each other from any part of the globe. The range of the things that students can achieve is carried out by the diversity in the content. There are a lot of AR/VR applications where you have the option to enter the same atmosphere and any change that one make can be seen by all. This technology has revolutionized the learning process for the students

Interaction with content

The augmented reality has a unique thing that it contains both the physical experience of holding the book and turning pages and the digital magic content that pop-outs from the pages.Like, any student of either English or science can engage themselves with 3D animations, narrations, interactive games and sound for better learning process.

User-controlled interactions

As the same depicts, AR/VR allows the students to control different interactions. The only thing you have to do is download an app on your smartphone and get access to trigger anything that is facilitated by AR/VR. You can also monitor everyone’s performance and evaluate the results. So, you can see how AR/VR is changing the learning process of students.

Next level Technology

The next level technologies in the field of AR VR is Leap Motion technology. You can use your hand gestures to explore the VR environment. You can literally use the hand gestures like push, pull or even twirl objects in the VR setting. This atmosphere is really shaping the learning process of the students.

Conclusion

So, you have seen that how AR and VR have changed the atmosphere of the classroom and how further enhancement in this field will help the students. This technology is converting the most boring and tedious subjects into most engaging and interesting for every student. This industry is definitely redefining the learning and teaching process and converting the experience into more interactive and efficient. So that every student has a thirst to get more knowledge.

The Next Big Thing in K-12 STEM Education-Artificial Intelligence and Machine Learning

The Next Big Thing in K-12 STEM Education-Artificial Intelligence and Machine Learning

The Next Big Thing in K-12 STEM Education-Artificial Intelligence and Machine Learning

In a study carried out by the U.S Department of Commerce, it was discovered that STEM occupations have grown at a faster pace than regular occupations over the years. Now more than ever, skilled and knowledgeable individuals are needed to fill the ever-growing roles in the STEM sphere.

STEM (Science, Technology, Engineering and Mathematics) is more than a bunch of complicated concepts pooled together. It is actually a very big part of our daily lives and the world. Each component of STEM plays a role in sectors such as designing roads and bridges, changing the weather, exploring other occupations and much more. It is this increased globalization and digitalization that has made STEM a vital part of education. Empowering future generations with the knowledge and skills to take on these accelerated growths and innovation is important. STEM education benefits everyone across genders, ethnic groups, locations, fields, and more. The K-12 range has been chosen to receive this education because we can teach STEM at any age. Starting while the kids are much younger helps to normalize the concept and help them transition easily to their learning.

AI (Artificial Intelligence) has its own role to play in this STEM education for K-12. AI and Machine Learning are poised to uplift STEM education in schools. We will explore how below.

AI and Machine Learning (now and in the future of education)

 

  • AI and Machine Learning – Students

Several techniques have been employed to use AI to give students personalized learning experience and a simple way to adopt STEM skills. From being able to assess the students’ weakness and strengths through diagnostic testing, AI is able or rather employed to create personalized curricula based on the students’ individual needs. In a regular classroom where there are about 30 students, a teacher might find it almost impossible to reach every student at the customized level of learning that is so vital to them. AI is used to foster sophisticated learning to the extent that student’s expression can be read to identify if the student is struggling to gain understanding and further explanatory lessons will be provided in response to that.

AI applications are equally targeted at providing support and tutoring outside the classroom and connecting kids that may be unable to attend regular classes.

Several software use AI to create an adaptive STEM curriculum on all STEM subjects. These curricula are personalized to the student’s understanding and learning challenges. They are used across the K-12 education range. Future studies and applications all focus on a STEM made-easy approach with AI and Machine learning as the drivers.

Further AI applications in view are emotional support and well-being. Students emotions affect how students learn and studies and work are in motion to create an AI system that can provide oral support to students during learning. The cognitive states in question are Distracted, Inactive, and Concentrating. This research and endeavor are based on proof that emotional support positively impacts students’ ability to learn and teacher may be unable to fill the gap as needed.

  • AI and Machine Learning – Teacher collaboration

As AI and Machine learning continue to impact education and provide solutions that evolve, teacher and AI collaboration becomes more vital. AI and Machine learning can drive efficiency, feedback, personalization, and organization to help teachers better meet the needs of their students. The idea of collaboration is that teacher and AI work together to provide the best outcome for fostering learning (STEM education included) for the students. One such touchpoint is grading. Educators spend a lot of time grading tests and homework. Current and future technologies focus on using AI for these activities while at the same time providing recommendations to the educator to help close the learning gap with students. This frees up an educator’s time, leaving him/her with more freedom to invest in understanding students’ needs. Following small successes like this, research is underway to involve AI in the enrollment and admission processes.

STEM education may not be as easy for teachers without a solid background on the concept to teach. Teachers are expected to upgrade their skills and knowledge in this area and be able to impact students with it. AI and Machine learning can assist and teach the teacher as much as they do the same for students.

 

  • AI and Machine Learning – Connecting everyone in STEM education

With many of the applications of AI and Machine learning for STEM education still in the works, there are other expectations. AI and Machine Learning are expected to assist and enable proper STEM education for both students and teachers alike. At the same time, suggestions have been made towards worldwide or inter-school connections. STEM education is world impacting and with AI almost anything is possible. AI can be connected to different classrooms across the world to foster greater communication, cooperation, and collaboration between schools, nations, and educators.

  • AI and Machine Learning – Future workforce

STEM is now and the future. So are AI and Machine Learning. The World Economic Forum estimates that by 2022, a high number of organizations and companies would have employed Machine Learning. Hence, the forum encourages governments to focus strongly and rapidly on empowering students with education and skills. The primary focus of these skills and education being STEM (Science, Technology, Engineering, and Mathematics). In addition, non-cognitive soft skills. All of these are critical to meet the impending need.

In a recent study carried out by Microsoft, it was discovered that by 2030, students should have mastered the following to be able to survive in the new world:

  • Understanding problem solving and teamwork.
  • Utilizing innovative technology primarily AI

 

These discoveries make it clear that there is still much to do in K-12 STEM education Artificial Intelligence and Machine Learning. Hopefully, with slight improvements in the current pace and realization of other innovative solutions, students will be ready for the future. The most crucial point is to keep up with the introduction of these techniques to K-12 education.

Game-based Learning(GBL) and Why does it matter in Education?

Game-based Learning(GBL) and Why does it matter in Education?

Game-based Learning(GBL) and Why does it matter in Education?

Video games are designed to be addictive.

The mark of a great game is that it keeps the player hooked on to it for as long as possible. The key elements needed to achieve this is to make the game as interesting as possible. The game needs to be interactive, engaging and must have the right risk to reward ratio for the player to not give up on it. 

 

Parents with young children fret about the addictiveness of computer games these days. There is ample evidence to suggest that people are spending more time playing games. They are also spending more on them. The video game industry is among the fastest-growing sectors of America’s economy and generated $25 billion in sales in 2011. The subtle art of developing such games may sound easy but even multibillion-dollar studios oftentimes fail to achieve this feat.

With so much time and money put into this industry, it has become a widespread worry that traditional methods of education are simply not interesting enough. The benefits of gaming, however, should not be overlooked. Games have been used to train people to type, to overcome phobias, develop motor skills, teach problem-solving, release tension and even exercise. A brand new study suggests they might help those with dyslexia learn to read. Why would a child choose plane old books over a colorful, interactive and fun experience?

This simple question has gone on to breed an entirely different approach to education. Game-Based Learning (GBL) is a method of fusing education into knowledge-based games. game-based learning applications can draw us into virtual environments that look and feel familiar and relevant. Within an effective game-based learning environment, we work toward a goal, choosing actions and experiencing the consequences of those actions along the way. We make mistakes in a risk-free setting, and through experimentation, we actively learn and practice the right way to do things. This keeps us highly engaged in practicing behaviors and thought processes that we can easily transfer from the simulated environment to real life.

With a renewed sense of purpose, students would earn rewards for their performance that would further encourage them to explore their respective subjects and to fortify their knowledge base. Game-based learning is built to be adaptive from the beginning. During the production process, the game is tested and adjusted to be a more effective learning tool. As new information comes out in the field or educational approaches are adjusted, the game can be changed to suit them. After the game is released, it can be updated with new information, approaches, and more. Games even have student-monitoring analysis tools that allow teachers to monitor the students so the game can be adjusted in future updates.

One such software is Wowzers.

Wowzers is a math-based GBL solution that allows students from kindergarten to grade 8 to take a much more interactive approach towards mathematics. It is developed by a group of professionals who have made sure that is based on the universal standards of mathematics. It is also grounded on brain-based research that makes sure that the approach taken by the game is relevant to the targeted demographic. The assessments are highly adaptive and are also trackable. This means that the teachers can recognize and improve specific areas of the subject where the student may be struggling. Wowzers provides a personalized approach to learning where the curriculum adapts to the performance of individual students. This results in the student revising what they are struggling with along with learning new syllabus in other areas.

On the other hand, Wowzers also helps retain the students’ interest through context-based learning. This helps students easily interact with the subject. Providing a narrative to a problem further helps in delivering the practical aspect of mathematics to the students.

To adopt this new way of teaching, the teachers need to be trained too. This is exactly why wowzers provides the “Wowzers Professional Development Certification Course”. This course allows the teachers to understand this method of education to the fullest and use this software to its full potential.

Game-based learning is about more than giving students educational games like Wowzers. It’s about changing the approach of students towards learning and the approach of learning towards students. The goal is for students to enjoy the process of learning itself.
As a student learns through game-based learning, they gain much more ownership of the material, which improves retention. The combination of different approaches and goal-based learning addresses all of the learning styles at the same time. No matter what a student’s primary, secondary, or tertiary learning style, a game can address them. Games can even combine multiple subjects into a single game, creating a versatile learning tool.

Learning games also provide students a safe environment for failure.

It can be hard for students, especially adolescents, to fail in a public setting like a classroom. Games give them a chance to try out new things. If they fail in the environment of the game, then they can simply try again and learn from their mistakes. Instead of education based on rote memorization, students learn through experimentation and trial and error.

To conclude, it is fairly safe to say that the modern education system has been very slow to adapt to the needs of the new generation of students. This may be due to the effort that it takes to push out revised versions of textbooks that were first published decades ago or the failure to make use of the latest and greatest IoT tools available to us today. At this crucial time, GBL tools like Wowzers offer us a unique perspective on education that is almost guaranteed to improve today’s classrooms in more ways than one. These tools help students reach their full potential without ever being pressured or overwhelmed by the fear of failure; and therefore, solving one of the biggest issues with the current education system. Game-Based Learning is the stepping stone towards the future of education.

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